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Engineering Design Centre

Luis A. Vasconcelos

 

Luis A. Vasconcelos

Luis A. Vasconcelos

Research group: Design Practice Group
Telephone: +55 81 98252 1987
Email: lal40@cam.ac.uk

Photo of Luis A. Vasconcelos

Biography

  • PhD, Engineering Design, University of Cambridge (UK), 2017
  • MA, Design and Ergonomics, Universidade Federal de Pernambuco (Brazil), 2012
  • BA, Design, Universidade Federal de Pernambuco (Brazil), 2009

Luis Arthur Vasconcelos has recently completed his PhD at the Engineering Design Centre (EDC). He was part of the IdEAS Project, Design Practice Group, and was supervised by Dr Nathan Crilly. As part of his PhD project, he explored how to investigate inspiration and fixation in the design context. He is generally interested in the design process at both macro and micro levels, and his main focus is on conceptual design and methods, human cognition and creativity, interfaces and interaction, and research methodology and development.

As an undergraduate, Luis investigated several methodological models in Design and proposed a classification scheme in order to build a digital database of Design models. During his master's degree, he tested techniques performed during the stage of problem exploration, the first step usually executed within a framework of Design methods. The objective was to identify the possible benefits of applying methods for exploring the problem while designing a product. Luis has previously studied at the Federal University of Pernambuco and worked at GRVM Research Group, having experience with Mediated Reality Systems, Game Design, Human-Computer Interaction, and Usability. 

Luis is reviewer of the following journals:
Design Studies, Journal of Mechanical Design, and Journal of Engineering Design.
ORCID: 0000-0003-3023-0221

Selected Publications

DESIGN PROCESS, COGNITION, AND CREATIVITY

Vasconcelos, L. A., Neroni, M. A., & Crilly, N. (Accepted). The effect of explicit instructions in idea generation studies. Artificial Intelligence for Engineering Design, Analysis and Manufacturing.

Vasconcelos, L. A., Neroni, M. A., Cardoso, C., & Crilly, N. (2017). Idea representation and elaboration in design inspiration and fixation experiments. International Journal of Design Creativity and Innovation, 6(1–2), 93–113.

Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2017). Studying design fixation with a computer-based task. In DS 87-8: Proceedings of the 21st International Conference on Engineering Design (pp. 011–020). Vancouver, Canada: The Design Society.

Chen, C.-C., Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2017). The Importance of Leadership in Design Team Problem-Solving. In Bo T. Christensen, Linden J. Ball, & Kim Halskov (Eds.), Analysing design thinking: studies of cross-cultural co-creation (pp. 77–86). Leiden, The Netherlands: CRC Press/Balkema.

Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2017). Computer-Based "Mental Set" Tasks: An Alternative Approach to Studying Design Fixation. Journal of Mechanical Design, 139(7), 071102.

Vasconcelos, L. A., Cardoso, C. C., Sääksjärvi, M., Chen, C.-C., & Crilly, N. (2017). Inspiration and Fixation: The Influences of Example Designs and System Properties in Idea Generation. Journal of Mechanical Design, 139(3), 31101. CUED Division C Graduate Conference award (2015).

Vasconcelos, L. A., Chen, C.-C., Taysom, E., & Crilly, N. (2017). To Copy or Not to Copy: The Influence of Instructions in Design Fixation Experiments. In J. S. Gero (Ed.), Design Computing and Cognition ’16 (pp. 359–375). Cham: Springer International Publishing.

Vasconcelos, L. A., Neroni, M. A., & Crilly, N. (2016). Fluency results in design fixation experiments: an additional explanation. In 4th International Conference on Design Creativity (pp. 1–8). Atlanta, GA: The Design Society. Best presentation award.

Vasconcelos, L. A., Whitney, T. S., Moultrie, J., & Crilly, N. (2016). Investigating real‐world design fixation using morphological analysis. In Design Creativity Workshop 2016, 7th Int. Conf. on Design Computing and Cognition: DCC'16. 

Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2016). Playing games with fixation: Linking psychology and design research to develop computer‐based tasks to study how designers are affected by mental set. In Design Creativity Workshop 2016, 7th Int. Conf. on Design Computing and Cognition: DCC'16. 

Vasconcelos, L. A., Crilly, N., Chen, C.-C., Campos, F., & Kelner, J. (2016). What’s the benefit of problem exploration? In DS 84: Proceedings of the DESIGN 2016 14th International Design Conference (pp. 89–98). Cavtat, Dubrovnik, Croatia: The Design Society.

Vasconcelos, L. A., & Crilly, N. (2016). Inspiration and fixation: Questions, methods, findings, and challenges. Design Studies, 42, 1–32. Shortlisted for the Design Studies award (2016).

MEDIATED REALITY AND HUMAN-COMPUTER INTERACTION

Vasconcelos, L. A., Breyer, F., Reis, B., Silveira, A., Falcone, D., Kelner, J., & Carmo, U. (2014). Designing Information for Mediated Reality Systems. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments (pp. 647–658). Springer International Publishing.

Breyer, F., Vasconcelos, L. A., Rivero, A., & Kelner, J. (2014). Scissors – A Precise Pointing Widget for Touch Screen Devices. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments (pp. 184–192). Springer International Publishing. 

Breyer, F., Reis, B., Vasconcelos, L. A., Cavalcanti, A., Teixeira, J. M., & Kelner, J. (2013). Design Methodology for Body Tracking Based Applications - A Kinect Case Study. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience in Novel Technological Environments (pp. 227–236). Springer Berlin Heidelberg. 

Moura, G., Vasconcelos, L. A., Cavalcanti, A., Breyer, F., Silva, D. da, Teixeira, J. M., … Kelner, J. (2013). Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages. In A. Marcus (Ed.), Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 266–275). Springer Berlin Heidelberg. 

Reis, B., Teixeira, J. M., Breyer, F., Vasconcelos, L. A., Cavalcanti, A., Ferreira, A., & Kelner, J. (2012). Increasing Kinect Application Development Productivity by an Enhanced Hardware Abstraction. In Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 5–14). New York, NY, USA: ACM.