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Engineering Design Centre

Luis A. Vasconcelos

 

Luis A. Vasconcelos

Luis A. Vasconcelos

PhD Student

Research group: Design Practice Group
Telephone: +44 1223 748569
Email: lal40@cam.ac.uk

Photo of Luis A. Vasconcelos

Biography

  • BA, Design, Universidade Federal de Pernambuco (Brazil), 2009
  • MA, Design and Ergonomics, Universidade Federal de Pernambuco (Brazil), 2012

Luis Arthur Vasconcelos is a PhD student and researcher at the Engineering Design Centre (EDC). He is part of the IdEAS Project, Design Practice Group, and is supervised by Dr Nathan Crilly. As part of his PhD project, he will research how to study inspiration and fixation better in the design context. As such, his current research involves design creativity, inspiration and fixation in design, and analogical thinking.

As an undergraduate, Luis investigated several methodological models in Design and proposed a classification scheme in order to build a digital database of Design models. During his master's degree, he tested techniques performed during the stage of problem exploration, the first step usually executed within a framework of Design methods. The objective was to identify the possible benefits of applying methods for exploring the problem while designing a product. Luis has previously studied at the Federal University of Pernambuco and worked at GRVM Research Group, having experience with Mediated Reality Systems, Game Design, Human-Computer Interaction, and Usability. 

Address: Engineering Department, Trumpington Street, Cambridge, CB2 1PZ, UK
ORCID: 0000-0003-3023-0221

 

Selected Publications

Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2017). Computer-Based "Mental Set" Tasks: An Alternative Approach to Studying Design Fixation. Journal of Mechanical Design, 139(7), 071102.

Vasconcelos, L. A., Cardoso, C. C., Sääksjärvi, M., Chen, C.-C., & Crilly, N. (2017). Inspiration and Fixation: The Influences of Example Designs and System Properties in Idea Generation. Journal of Mechanical Design, 139(3), 31101. CUED Division C Graduate Conference award (2015).

Vasconcelos, L. A., Chen, C.-C., Taysom, E., & Crilly, N. (2017). To Copy or Not to Copy: The Influence of Instructions in Design Fixation Experiments. In J. S. Gero (Ed.), Design Computing and Cognition ’16 (pp. 359–375). Cham: Springer International Publishing.

Chen, C.-C., Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2016). The importance of Leadership in Design Team Problem-Solving. In 11th Design Thinking Research Symposium (DTRS11). Copenhagen, Denmark.

Vasconcelos, L. A., Neroni, M. A., & Crilly, N. (2016). Fluency results in design fixation experiments: an additional explanation. In 4th International Conference on Design Creativity (pp. 1–8). Atlanta, GA: The Design Society. Best presentation award.

Vasconcelos, L. A., Whitney, T. S., Moultrie, J., & Crilly, N. (2016). Investigating real‐world design fixation using morphological analysis. In Design Creativity Workshop 2016, 7th Int. Conf. on Design Computing and Cognition: DCC'16. 

Neroni, M. A., Vasconcelos, L. A., & Crilly, N. (2016). Playing games with fixation: Linking psychology and design research to develop computer‐based tasks to study how designers are affected by mental set. In Design Creativity Workshop 2016, 7th Int. Conf. on Design Computing and Cognition: DCC'16. 

Vasconcelos, L. A., Crilly, N., Chen, C.-C., Campos, F., & Kelner, J. (2016). What’s the benefit of problem exploration? In DS 84: Proceedings of the DESIGN 2016 14th International Design Conference (pp. 89 – 98). Cavtat, Dubrovnik, Croatia: The Design Society.

Vasconcelos, L. A., & Crilly, N. (2016). Inspiration and fixation: Questions, methods, findings, and challenges. Design Studies, 42, 1–32. Shortlisted for the Design Studies award (2016).

Vasconcelos, L. A., Breyer, F., Reis, B., Silveira, A., Falcone, D., Kelner, J., & Carmo, U. (2014). Designing Information for Mediated Reality Systems. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments (pp. 647–658). Springer International Publishing.

Breyer, F., Vasconcelos, L. A., Rivero, A., & Kelner, J. (2014). Scissors – A Precise Pointing Widget for Touch Screen Devices. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments (pp. 184–192). Springer International Publishing. 

Breyer, F., Reis, B., Vasconcelos, L. A., Cavalcanti, A., Teixeira, J. M., & Kelner, J. (2013). Design Methodology for Body Tracking Based Applications - A Kinect Case Study. In A. Marcus (Ed.), Design, User Experience, and Usability. User Experience in Novel Technological Environments (pp. 227–236). Springer Berlin Heidelberg. 

Moura, G., Vasconcelos, L. A., Cavalcanti, A., Breyer, F., Silva, D. da, Teixeira, J. M., … Kelner, J. (2013). Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages. In A. Marcus (Ed.), Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 266–275). Springer Berlin Heidelberg. 

Reis, B., Teixeira, J. M., Breyer, F., Vasconcelos, L. A., Cavalcanti, A., Ferreira, A., & Kelner, J. (2012). Increasing Kinect Application Development Productivity by an Enhanced Hardware Abstraction. In Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 5–14). New York, NY, USA: ACM.